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  • ...ategory:Legacy Basic Procedure]] tutorial page. It explains how to perform a single procedure which is required in many different contexts.'' [[Legacy:Static Mesh|Static mesh]]es are 3D models that never change their shape (only their position,
    3 KB (503 words) - 07:37, 14 April 2009

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  • ...ategory:Legacy Basic Procedure]] tutorial page. It explains how to perform a single procedure which is required in many different contexts.'' A mover in UT2003 and later is simply a [[Legacy:Static Mesh|static mesh]] that changes its position and orientation.
    2 KB (348 words) - 20:07, 28 December 2005
  • ...any other version of [[Legacy:UnrealEd|UnrealEd]] out there, but there are a few unique features/bugs that you should be aware of. This page does not tell you how to build a map for devastation, so if you are completely new to map editing you should
    6 KB (1,093 words) - 16:49, 3 April 2007
  • ...written using [[Legacy:UnrealEd 3|UnrealEd 3]]. Prior versions may follow a slightly different path than what is presented here.) ...s a fairly simple process, once you learn how to create movers. Let's take a look at this process in detail:
    6 KB (935 words) - 21:52, 28 December 2005